using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("GameColors")]
	public class GameColors : MonoClass
	{
		public static Color BLIZZARD_BLUE => MonoClass.smethod_6<Color>(TritonHs.MainAssemblyPath, "", "GameColors", "BLIZZARD_BLUE");

		public static string BLIZZARD_BLUE_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "BLIZZARD_BLUE_STR");

		public static Color PLAYER_NAME => MonoClass.smethod_6<Color>(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NAME");

		public static string PLAYER_NAME_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NAME_STR");

		public static Color PLAYER_NAME_ONLINE => MonoClass.smethod_6<Color>(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NAME_ONLINE");

		public static string PLAYER_NAME_ONLINE_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NAME_ONLINE_STR");

		public static Color PLAYER_NAME_OFFLINE => MonoClass.smethod_6<Color>(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NAME_OFFLINE");

		public static string PLAYER_NAME_OFFLINE_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NAME_OFFLINE_STR");

		public static Color PLAYER_NUMBER => MonoClass.smethod_6<Color>(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NUMBER");

		public static string PLAYER_NUMBER_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "PLAYER_NUMBER_STR");

		public static string GOLD_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "GOLD_STR");

		public static string ORANGE_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "ORANGE_STR");

		public static Color SERVER_SHUTDOWN => MonoClass.smethod_6<Color>(TritonHs.MainAssemblyPath, "", "GameColors", "SERVER_SHUTDOWN");

		public static string SERVER_SHUTDOWN_STR => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "GameColors", "SERVER_SHUTDOWN_STR");

		public GameColors(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GameColors(IntPtr address)
			: this(address, "GameColors")
		{
		}
	}
}
